Filed under: Software, iPhone, App Store, Road Tested
Like my colleague Mel Martin, I've had a serious GPS jones for quite a while. When I was in much better shape, I rode the local trails on a mountain bike with a Garmin eTrex Summit. It didn't have any maps, nor did I really need any for what I was doing. My next GPS receiver was a Garmin GPSmap 60cs that I used for geocaching. It had a nice color screen and some limited maps, but really didn't do a very good job of helping me find my way around town.Continue reading Road Tested: AT&T Navigator for iPhone
TUAWRoad Tested: AT&T Navigator for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Jul 2009 18:30:00 EST. Please see our terms for use of feeds.
Filed under: Gaming, Software, iPhone, App Store

TUAWRolando 2 out now on the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Jul 2009 17:30:00 EST. Please see our terms for use of feeds.

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Filed under: iPhone, App Store, iPod touch, App Review
When the fireworks stop and the smoke clears, it would be a great weekend to look at our beautiful summer skies. Pocket Universe [App Store] is a US$2.99 app that has been updated to make star finding easier for those that have a new iPhone 3GS. TUAWPocket Universe ups the astronomy app ante originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Jul 2009 16:00:00 EST. Please see our terms for use of feeds.
Filed under: iPhone

TUAWLatest iPhone TV ad highlights video editing originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Jul 2009 15:00:00 EST. Please see our terms for use of feeds.

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Filed under: iPod Family, Developer, iPhone, SDK
Last week, TUAW showed you how to sign iPhone applications for informal developer-to-developer distribution. That approach lets you share applications between members of the iPhone developer program by using your signing credentials to authorize the application for use on your development units.
iPhone applications compiled for the Intel-based simulator can also be shared between developers. And, since the free developer program offers access to the simulator, the apps can be distributed even more widely than with the re-signing approach.
Simulator testing does not offer the full suite of device-specific capabilities. You cannot simulate the onboard camera or retrieve proper accelerometer feedback. The simulator does not vibrate or provide general multitouch input. (You can pinch, but that's about it.)
The strength of simulator-based distribution is that it lets you send out applications for early testing and feedback. Sim-only tests strengthen the preliminary design process; this approach helps solicit feedback on user interface and general program layout before the main development push gets underway.
Simulator-based apps are easy to transfer and easy to use, cutting out a layer of overhead that's needed for when you go to a full ad-hoc beta.
To distribute a simulator application, go to the Library/Application Support/iPhone Simulator/User/Applications/ folder in your home directory. There you'll find the application sandbox folders that are currently installed for your simulator. Each folder is named with a unique id (i.e. 56E66CE5...DC028F) that does not reflect the folder's contents.
You'll have to peek inside to determine which folder is which.The folder contains the application, and three sandbox directories: tmp, Library, and Documents.
To share a simulator folder compiled for 2.2.1 and earlier, you must zip up both the folder with the application and the .sb (sandbox) file that shares the same name as the folder. 3.0 and later applications do not use a .sb file. Just zip up and share the folder.
Install the shared app by decompressing its sandbox folder (and, for 2.x, its .sb file). The recipient must have installed the iPhone SDK. Drop it into the simulator's Applications folder on another machine and launch the simulator. The app should appear in the simulator, ready for testing.
TUAWDeveloper-to-developer: application sharing for the iPhone simulator originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Jul 2009 14:00:00 EST. Please see our terms for use of feeds.
Filed under: Retail

TUAWVA Apple store closed due to shooting, armed robbery attempt originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Jul 2009 13:20:00 EST. Please see our terms for use of feeds.

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Filed under: Software, Freeware, Friday Favorite
When I consider what should really be system software, I always think of three little beauties that belong on every Mac: Alarm Clock 2, AppTrap and TimeMachineEditor. They are all one-trick-ponies, t
ake up little space, are free for the downloading, and Apple should buy them up for Snow Leopard.
Apptrap is a preference pane that allows you to delete applications more completely than dragging to the trash and emptying. Trashing the normal way usually leaves support files in your library folder that will never go away and do nothing more useful than take up space. 
TUAWFriday Favorite Triple Pack: Alarm Clock 2, Apptrap, and TimeMachineEditor originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Jul 2009 12:30:00 EST. Please see our terms for use of feeds.